Galactic War Campaign

Review active combat zones and historical campaign data from across the fleet.

Classified Intel Detected

3 Private Operations currently underway in restricted sectors.

Clearance Required

Active Deployments

13th Heavy Infantry Division
Operation Host
13th Heavy Infantry Division
Live

Liberty Day Celebration Events 2026

Helldivers Central Community Event Sponsored by the 13th Heavy Infantry Division Another Liberty Day Celebration is upon us, and through the month of October we will be celebrating in style! From October 1st to October 26th, we will be having events and a load of fun. We will be spending Managed Democracy through Orders, Ship Deployments, and LFGs, just looking to relax and have fun Squishing Bugs, Disassembling Bots, or Frying up Squids, we'll be having fun!

Campaign Progress2%81,736 / 3,000,000 objective pts
Start Date
End Date
Operations
182 Ops
Personnel
58
View Report
Opt In To Deploy
Cement Eaters
Operation Host
Cement Eaters
Live

Operation Junkyard

The Automatons need to be dismantled and thrown into our Super Junkyard. Operation Junkyard is a 3 phase campaign purely for destroying Automatons, and turning them into new weapons and Orbital craft.

Campaign Progress100%150,219 / 115,120 objective pts
Start Date
End Date
Operations
315 Ops
Personnel
84
View Report
Opt In To Deploy
R.E.A.P.E.R. Divers
Operation Host
R.E.A.P.E.R. Divers
Live

Operation Death Knell

R.E.A.P.E.R. FIRST MAJOR CAMPAIGN ONE MONTH // EVERY FRONT // EVERY ENEMY This is our moment. For one month, R.E.A.P.E.R. is going to war across the entire Galactic Front. Terminids. Automatons. Illuminate. Wherever Super Earth is fighting, we will be there. Until now, we've been building R.E.A.P.E.R. We've recruited our Divers, formed our units, answered SOS beacons, and begun carving out what this group stands for. Now we get the chance to make everyone else remember our name. Operation DEATH KNELL is our first major campaign and our first true Name Claim. For the next month, every R.E.A.P.E.R. Diver is called upon to take our banner into the Galactic War and leave our mark on every front. Follow the Major Order. Defend threatened worlds. Push liberation campaigns. Reinforce struggling squads. Hunt down SOS beacons and drop beside Helldivers who thought nobody was coming. It doesn't matter whether you're dropping with an entire R.E.A.P.E.R. fireteam or you're the only one of us in the squad. Wear the name. Earn the name. Every operation completed adds to our story. Every planet liberated carries our contribution. Every defense won proves we were there. Every Diver who makes it onto that Pelican because R.E.A.P.E.R. answered their beacon is another person who remembers the insignia that came falling out of the sky when they needed it most. A month from now, we shouldn't have to tell people who R.E.A.P.E.R. is. They should already know. This is our first major campaign. This is our Name Claim. This is where we stop being the new guys. This is where we become R.E.A.P.E.R. Reaper Actual - "Jinx" First in. Last Out. No Diver Left Behind

Campaign Progress100%825,040 / 155,249 objective pts
Start Date
End Date
Operations
1,450 Ops
Personnel
160
View Report
Opt In To Deploy
The 7th ODST Ghost Battalion | Helldivers 2 Milsim
Operation Host
The 7th ODST Ghost Battalion | Helldivers 2 Milsim
Live

Operation Raging Rain

The 7th ODST Ghost Battalion first own operation. This will be M.O focused. Anybody is welcome to join.

Campaign Progress100%933,133 / 77,600 objective pts
Start Date
End Date
Operations
1,622 Ops
Personnel
167
View Report
Opt In To Deploy
The 1000th Spookified Punisher’s
Operation Host
The 1000th Spookified Punisher’s
Live

Operation: back and brighter

Our return into the helldivers spaxe starts with our first scout order

Campaign Progress100%161,515 / 150,100 objective pts
Start Date
End Date
Operations
541 Ops
Personnel
94
View Report
Opt In To Deploy
Wings of democracy
Operation Host
Wings of democracy
Live

Dragon Yellow

TCS+ has been sabotaged by traitors and dissidents inside super earth, allowing the bugs to attack Brilliance. If Brilliance is to fall, the bugs have a foothold in the east. The 208th Is ordering a stationing of our battalion on Brilliance to defend the planet

Campaign Progress100%425,213 / 10,000 objective pts
Start Date
End Date
Ongoing
Operations
515 Ops
Personnel
103
View Report
Opt In To Deploy
The 86'D Family: Ready the Gorillas
Operation Host
The 86'D Family: Ready the Gorillas
Live

The 86'D Family Rampage

This will be the first campaign in the Scout missions area. Have fun and try to figure it out. We will do more later on

Campaign Progress0%0 / 100,000 objective pts
Start Date
End Date
Operations
0 Ops
Personnel
0
View Report
Restricted
13th Heavy Infantry Division
Operation Host
13th Heavy Infantry Division
Live

Terminid Enclosure

With Heeth liberated, it is time to complete the enclosure of the Terminid Territory. With Fronteria's liberation, we will connect the final dot in the defensive line, and once liberated, we will be able to reactivate the TCS+ Array and finally close the defenses that were destroyed due to the vile Terminids, sympathizers, and traitors.

Campaign Progress11%295 / 2,500 objective pts
Start Date
End Date
Operations
3 Ops
Personnel
0
View Report
Restricted
The Senator Division
Operation Host
The Senator Division
Live

Snatch's Ultimatum

Rangers of the Senator Division! The Ministry of Efficiency has sent its command - we are to deploy to Hydrobius, Matar Bay, Trandor with ranger squads and proceed to spread democracy far and wide! As a special requirement, each deployment must have one Ranger III or higher present for the operation. Only Ranger III are allowed to submit the report or judge whether or not the report is worth being submitted! Our Quarterly Performance Review will either give us additional funds for the expansion of the Ranger program, or it will cast a shadow of doubt towards the entire Ranger Academy! Should we fall short of completed Ranger deployments during that period, there will be no rewards and no upgrades until the next QPR comes in to check on us. Failure is not an option.

Campaign Progress100%24,147 / 15,010 objective pts
Start Date
End Date
Operations
38 Ops
Personnel
15
View Report
Restricted

Mission Archives

The Lore Divers
Operation Host
The Lore Divers
Ended

OPERATION IRON SHOWCASE

Super Earth High Command has issued a new Major Order: defend the designated planets, wielding the TD-110 Maelstrom Tank in support of a public awareness sales campaign. A patriotic defense contractor is fabricating personal-defense tanks for citizen use — and the Helldivers are called upon to secure the resources and territory necessary to protect our citizens' right to self-defense.

Start Date
End Date
R.E.A.P.E.R. Divers
Operation Host
R.E.A.P.E.R. Divers
Ended

Operation Bastion

THE DEFENSE OF GATRIA & WASAT Two planets. Two enemies. One line that does not break. Gatria is under assault by the Terminids. Wasat stands against the Automatons. While the enemy may change, our orders do not. R.E.A.P.E.R. is deploying to both fronts to reinforce the Helldivers already holding the line and make sure every SOS beacon receives an answer. On Gatria, burn the nests, break the swarms, and keep the Terminids away from our defensive positions. On Wasat, tear through the Automaton advance, destroy their infrastructure, and reduce every machine threatening our fellow Divers to scrap. This campaign isn't about taking new ground. It's about refusing to surrender what we've already bled for. Every completed operation buys another squad time. Every destroyed enemy position weakens the assault. Every SOS answered means another group of Helldivers gets the reinforcements they thought weren't coming. So when that beacon appears, drop. When a squad is surrounded, reach them. When the enemy thinks they've broken the line, show them R.E.A.P.E.R. GATRIA — TERMINIDS WASAT — AUTOMATONS Two fronts. Two enemies. Not one step back. NO CALL UNANSWERED. NO DIVER LEFT BEHIND.

Start Date
End Date
R.E.A.P.E.R. Divers
Operation Host
R.E.A.P.E.R. Divers
Ended

Operation Circuit Breaker

THE PUSH FOR MARTALE Martale is contested, and R.E.A.P.E.R. has been ordered to join the offensive. All available Divers are encouraged to deploy to the planet, reinforce active operations, and raze Automaton positions wherever they're found. Break their outposts, destroy their infrastructure, eliminate their forces, and keep the liberation effort moving. Our objective is simple: make Martale impossible for the Automatons to hold. Answer SOS beacons when they appear, reinforce fellow Helldivers, and leave nothing behind capable of slowing the planetary assault.

Start Date
End Date
R.E.A.P.E.R. Divers
Operation Host
R.E.A.P.E.R. Divers
Ended

Operation Outstanding Brillance

Brillance is under siege, and REAPER's mission is simple: answer the call. Throughout this campaign, our Divers will prioritize SOS beacons across Brillance, dropping into active operations where Helldiver squads need reinforcements most. We are not deploying for territory of our own. We're deploying so no squad fights alone. Answer SOS calls, reinforce struggling teams, complete their mission, and get as many Divers home as possible. See the beacon. Answer the call. No Diver left unanswered.

Start Date
End Date
The Undying Misfits Gaming Community
Operation Host
The Undying Misfits Gaming Community
Ended

e.g. operation steel

War

Start Date
End Date
The Lore Divers
Operation Host
The Lore Divers
Ended

Operation Cupholders of Democracy

Sentinels! We have been issued a Major Order from High Command, we must secure valuable cooling technology from the bot’s Shredder class tanks. Remember to eliminate as many of these tyrannical anomalies as you can, and SEAF scavenging garrisons with collect the scrap after your mission.

Start Date
End Date
The Lore Divers
Operation Host
The Lore Divers
Ended

OPERATION STEEL PULSE

MATAR BAY — THE CITY WAR BEGINS The SES Sentinel of Fortitude is burning FTL fuel and leaving Marfark behind. Our new heading: Matar Bay — and the Automaton megacity Isegoria. The Machines have built something on that world that bleeds offense night and day — a city-sized fortress whose factories, relays, and garrisons feed the entire Automaton war effort. While it stands, the front stays poisoned. Super Earth has assigned the Lore Divers to assist in the fighting there. This is not a planet war. It is a city war. Every street, every block, every trench is a battle line. The stakes: First urban combat deployment — plains doctrine now has to survive alleys and rooftops Live testing ground for the new S.C.O.U.T. Super Earth High Command Uploads — if the system works in Isegoria, it works anywhere. If it fails there, it fails where we can least afford it. Either way, the Lore Divers learn things this deployment that no training video can teach. The plan — OP STEEL PULSE: Consecutive operations at Helldive difficulty in Automaton city terrain Fight the city the way doctrine demands: slow, deliberate, comms-disciplined — no sprinting past a corner a Hulk is guarding S.C.O.U.T. runs the briefing, directives, and logging — test it under fire, report every failure

Start Date
End Date
The Lore Divers
Operation Host
The Lore Divers
Ended

OPERATION FORTITUDE

OPERATION FORTITUDE LIBERATE MARFARK // SEVER ADMINISTRATIVE SECTOR **Lore Divers — the Maelstrom awaits.** Super Earth High Command has designated two worlds for liberation to secure territory for long-term construction of the **TD-110 Maelstrom Tank**. Phact Bay is **taken** — 100% liberated, flag planted, job done. Now the second half. **Marfark stands at 83%.** We are departing Phact Bay and jumping to Marfark to close it out. The Automatons know what this world means — if the Maelstrom line comes online, the Machines lose territory they cannot take back. They will fight for every factory, every relay, every trench. We will fight harder. **Unit Operation Routing:** This is a Lore Divers operation. Deployment scope: private — our unit, our record, our first entry in the Fleet Contribution log. **We do not hide from the enemy. We do not run from the enemy. We fight straight through them — not deterring for a second from the path of our objectives.** *Fortitude is not a planet. It is how we fight.*

Start Date
End Date
Titans of the Stars
Operation Host
Titans of the Stars
Ended

STOMP THE ROACH

Eliminate 100,000 Terminids (a.k.a. bugs)

Start Date
End Date
AATOS©™
Operation Host
AATOS©™
Ended

Guard the Great Penguins of Marfark

Penguins be Levin on marfark, automatons grrrrrr

Start Date
End Date
The Senator Division
Operation Host
The Senator Division
Ended

Senator Strike VIII: Operation Deadeye Doctrine

The Ministry of Defense has begun to question the Senator Division’s battlefield prowess. Reports of excessive ammunition expenditure and inefficient engagements have caused confidence in the Division to wane. Whispers within the Ministry now suggest that the Senators are nothing more than a waste of bullets and that they can no longer be trusted to finish the job efficiently and effectively. The Senator Division will not tolerate this loss of faith. Senator Strike VIII: Deadeye Doctrine will launch a full-scale assault against the Automatons and Terminids, striking wherever the war demands. This operation will serve a dual purpose: reinforce the ongoing Major Order and demonstrate to the Ministry that their doubts are misplaced. Every round fired will carry the weight of the Division’s reputation. Every hit will be a statement. They may doubt the Senator. We will give them no reason to doubt again.

Start Date
End Date
4th Trencher Company
Operation Host
4th Trencher Company
Ended

VIVA LA HYDROBIUS

For too long we've lost our greatest city, **Our greatest city Generatorsville**. `The entirety of the army must mobilize too its liberation, this will resort in our plans for restoring Hydrobius back too its liberated state` > We will see you all on the battlefield.

Start Date
End Date
4th Trencher Company
Operation Host
4th Trencher Company
Ended

Overlord

Verdun has been occupied by the Illuminate Terrorists for far too long. Let us take it back. The 4th Trencher Company requests the reclamation of planets surrounding Verdun, and then the fight for Verdun will begin. # PHASE 1 - Surround The Liberation of Klaria has allowed us access to Hydrobius and Sangis, along with the already existing access to Heze Bay. The Company requests you all to surround Hydrobius to allow for an easy capture.

Start Date
End Date
4th Trencher Company
Operation Host
4th Trencher Company
Ended

Campaign: AI Purge

The 4th Trencher Company have requested the purge of the Automatons. They request the containment of the bots into the Validis sector. Over the 4 phases, we will push the Automaton Menace back where they belong ## PHASE 1 - Containment The 4th Trencher Company has begun the first phase of the purge, known as "Containment". During this phase, we will push the Automatons off Choepessa IV Charon Prime, and the Cyborg traitors off of Zzaniah Prime. To do this, they request the purge of 4,000 Automatons on each planet. This will contain them to K, Matar Bay, Marfark, Choohe, and Blistica

Start Date
End Date
4th Trencher Company
Operation Host
4th Trencher Company
Ended

Operation Kill John Automaton

this is a test authorized by Flame Grilled Urainum "Pkye"

Start Date
TBD
End Date
The New Solar System
Operation Host
The New Solar System
Ended

Operation Flaming Torch

The NDPC has started a massive offensive within terminid territory, and has a few set goals at the moment to start and secure said territory. These islands are relatively uninfested, however the NDPC will still face fierce resistance. In the meantime NDPC deployments will also be authorized to secure terminid oil sources for research secure old Beecat hives to further improve relations and our cause.

Start Date
End Date
69th D.I.C.K. Battalion
Operation Host
69th D.I.C.K. Battalion
Ended

Operation Scrap Heap

The Automatons have begun an unprovoked counter-offensive on several Liberated sectors. Helldivers are ordered to stop these glorified walking toasters at once. Eliminate as many Automaton enemies as possible while collecting samples to discover the bots plans on where they will strike next.

Start Date
End Date
S.C.O.U.T. High Command
Operation Host
S.C.O.U.T. High Command
Ended

Operation: Yearbreaker

One year of S.C.O.U.T. Sixteen days to rewrite every record in it. On 25 August 2025 one diver logged one Operation Status screenshot — that was the entire database. Year One is closed. Yearbreaker is how we open Year Two. Dive the Major Order exactly like you already do, then log it. That is the whole ask. One fleet, one set of bars, no placements and no leaderboard — a first-timer's screenshot moves the bar exactly as far as a veteran's. Every submission earns credit toward the Yearbreaker ribbon and medals: 1 operation = 1 credit, 3 mission stat reports = 1 credit. Four screenshots from a single operation is 2 credits. And one more. RECORDBREAKER goes to every diver who took part — but only if the fleet actually breaks the records. If we fall short, nobody gets it, and it is never issued again. This one isn't about your count. It's about ours.

Start Date
End Date
1st Battalion - The Onyx Knights
Operation Host
1st Battalion - The Onyx Knights
Ended

Operation Black Harvest

To Collect E-710 we need all Onyx Knights to Deploy on the Bug Front, So we may Gather Fuel and Samples. We have many battles coming up and we need to be ready, so Onyx Knights prepare to Deploy and Fight under our banner. For Providence and For the Primarch! Kill 10,000 Bugs Collect 100 Samples

Start Date
End Date
102nd Fenmire Platoon
Operation Host
102nd Fenmire Platoon
Ended

Operation Barren Valour

> *“Revenge is hollow and insatiable. It never satisfies; it never heals. It leaves us remorseful or hungry for more.”* # ALL MEMBERS OF THE 102ND, WARP TO SEASSE/VOID SOURCE PLANET For too long the Illuminate scourge has been allowed to steal our planets, civilians, and livelihoods right in front of us. And at long last, we have been given the opportunity to take back what's ours, and to free our citizens trapped in their twisted, monstrous forms. Yet some misguided Helldivers don't appear to understand that. After all, this Major Order is all one big gambit now. ## DO NOT DEPLOY TO ANY PLANET OTHER THAN VOID SOURCE PLANET -# Except Omicron for the purpose of Super Credit reclamation. Fighting the Illuminate is hard and gruelling, and having to come face-to-face with deformed Super Earth citizens is no easy task for anyone; but we must. For Super Earth, every sub-faction of the Helldiver corps must do their part. Under the Supreme Commander's orders; complete these objectives, rescue our homes from The Void, and save Super Earth. # LIBERATE SEASSE, AT ANY COST. -# The new void exclusive missions aren't on SCOUT so I was only able to add the ones that appear elsewhere.

Start Date
TBD
End Date
308th Assault team
Operation Host
308th Assault team
Ended

operation: scout mission test

Testing

Start Date
TBD
End Date
The 114th Void Company
Operation Host
The 114th Void Company
Ended

Operation: Toaster Toasting

# The automaton and cyborg legion have terrorized our citizens for too long, destroy the automatons on Martale and Matar Bay, other units can assist in this operation, for super earth.

Start Date
TBD
End Date
The 114th Void Company
Operation Host
The 114th Void Company
Ended

Operation Local HQ

Destroy the automatons, Gather intel, and complete missons for us to be able to take WASAT as our HQ and Home Planet

Start Date
End Date
The Imperial Federation of R
Operation Host
The Imperial Federation of R
Ended

Search for Private Teddy Snuggles

Helldivers! A critical asset and brave soldier providing critical morale enhancement to our forces has recently gone missing, supposedly due to the Illuminate's tyrannical void. To ensure morale levels are stable on the Illuminate front, Helldivers are mandated to initiate the search for Private Snuggles effective immediately. Rescue our valiant compatriot Helldivers, the Federation's joy relies on you!

Start Date
TBD
End Date
The Shell Collective [ARCHIVED]
Operation Host
The Shell Collective [ARCHIVED]
Ended

Shell Deployment: Into The Void

Shelldivers must once again be actively on the front lines and server as first responders in assistance of the Campaign, deployed SEAF units, and Citizens of Super Earth. Extract assets, complete operations, obliterate enemies of Freedom, and live to fight another hour. Be relentless, and be a true Shelldiver.

Start Date
End Date
51st "Hellstorm" Corps
Operation Host
51st "Hellstorm" Corps
Ended

Operation Domino Effect Chapter 2

Super Earth High Command has ordered the Helldivers to liberate Meissa. The Lord Commander cares not for taking one planet, he cares for thew whole sector. Lest we forget the losses we encountered on Wezen at The Massacre.

Start Date
End Date
The Imperial Federation of R
Operation Host
The Imperial Federation of R
Ended

Dead Men Tell No Tales

The southern Terminid front has long been an endless bloodbath. Countless Helldivers have been relentlessly attacking infested planets specifically in the Jin Xi sector, to no avail. 499 million casualties have accumulated across only four planets, the area now being known as the "Boneyard". The Terminids have devoured the bodies of the Helldivers, but not their democratic weaponry nor ammunition, for they have no use for them. By repurposing the weapons of the fallen, we may avenge them and strike down the bugs that mercilessly devoured our fallen soldiers and their children. Thus, the Helldivers are tasked with cleansing the planets of the boneyard to make space for mass scavenging operations that will recover millions of weapons left in the mud. These weapons will be used to massively bolster both our own arsenal, but also for the creation of a Territorial Defense Regiment that will serve as our own, Imperial controlled ground forces, much like the SEAF. If possible, the Helldivers should also take whatever high-value samples and weaponry they can scavenge if it does not risk operational integrity. Liberty guide you Helldivers!

Start Date
TBD
End Date
Super Earth Salute
Operation Host
Super Earth Salute
Ended

Operation Hivebreaker

# Operation Hivebreaker ## Inspired by Helldiver Jessie, this campaign is a tribute to the spirit of Helldivers who believe in helping others, teaching new recruits, and making every dive count. Jessie always hoped to one day take down a Hive Lord, but never had the opportunity. Rather than let that goal end with him, we're inviting the community to finish the mission together. Throughout this campaign, every Hive Lord defeated stands as a symbol of the friendships forged, the recruits mentored, and the memories made on the battlefield. This isn't just about the number of kills. It's about honoring the kind of Helldiver who made our community stronger simply by being part of it and for every Helldiver that is no longer with us IRL. ## For Jessie and every Helldiver who lifts others up. For Democracy. This campaign provides no rewards and no recognition; this week, we dive for our fellow Helldivers. **If you or someone you know is struggling, please don't fight the battle alone. Reach out to someone you trust or seek professional support. There is always hope, and there are people who want to help.**

Start Date
End Date
51st "Hellstorm" Corps
Operation Host
51st "Hellstorm" Corps
Ended

Operation Domino Effect

The intel we secured on Wezen reveals a stockpile of samples in Sector Three on VEGA BAY. The Fleet of the 51st is severely in need of these samples, especially the beloved SES Legislator of Gold, which was ransacked upon the Lord Commander's capture. The Corps is deployed to VEGA BAY already for Operation Domino Effect. Now we help the S.E.A.F forces take the planet, and secure those samples!

Start Date
TBD
End Date
The Imperial Federation of R
Operation Host
The Imperial Federation of R
Ended

Imperial Carrier Construction

The Imperial Helldiver Corps (IHC) has recently started operating. To allow for future, large-scale campaigns, we must aid the construction of a new Constable-class Carrier Spaceship. Thus, Helldivers are tasked with scrapping and rightfully recycling the automaton scourge. The materials from the disabled automatons will go to our honorable cause, and their factories repurposed to producing the necessary parts for the completion of this project. Liberty guide you, Helldivers!

Start Date
End Date
Super Earth Salute
Operation Host
Super Earth Salute
Ended

The Interloper Protocol

Effective immediately. All Helldivers are ordered to deploy. Interloper is missing. Last confirmed position: Heze Bay, fighting the Mindless Masses near the Voteless Processing Plant on Alaraph. An SOS was received, but by the time reinforcements arrived, only Voteless remained, wandering aimlessly. All communication attempts have failed. Helldivers are ordered to deploy to Heze Bay. Cut down the enemy. Search for intel regarding Interloper's whereabouts. This is not a drill. One of ours is out there. The Interloper Protocol is now active.

Start Date
End Date
308th Assault team
Operation Host
308th Assault team
Ended

OPERATION:dropped blueberries(scout ver.)

ALERT ALERT distress signals across the galaxy show the 308th SEAF SALAD has been downed and split, we must recover any data and find them in megacities(by doing mega city missions you find SEAF meaning they can be extracted by other SEAF pelicans) WE MUST SAVE SAID BLUEBERRIES!

Start Date
TBD
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Heroes '26: Operation Save the Children

The Galactic War Room reports Automatons invading Yed Prior, kidnapping children from civilian settlements. Recon drones tracked transport vessels carrying them to a Data Center on the planet's surface, to be used as fuel or forced labor. Operation Save The Children begins June 23rd, spearheaded by Kai's Commandos, Unified Helldiver Assembly, and Freedom Alliance. When June 23rd arrives, all all available personnel deploy to Yed Prior.

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

operação Sardinha

No public briefing filed for this order yet.

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

silent fang

terminids hivelords 150 titans 500 bug nest 2000

Start Date
End Date
The Shell Collective [ARCHIVED]
Operation Host
The Shell Collective [ARCHIVED]
Ended

The Shell Games

The Shelldivers drop against the odds with randomized loadouts due to Hangar malfunction. Regardless of the cause, liberation waits on no one.

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Operation Swiss Cheese

Senators, Divers, UHA allies— After a year in the Gloom, we face critical shortages. We deploy to secure resources—nothing more. That changes now. Distress calls from our children’s research hospitals on the Terminid Front confirm an active incursion. We redeploy immediately to defend civilians and drive the enemy back. Once they’re safe, we finish the fight and rebuild what was lost.

Start Date
End Date
0.0
Operation Host
0.0
Ended

Protocol :: Astra Nullis

[ PROTOCOL :: ASTRA NULLIS ] > STATUS: ACTIVATION > ORIGIN: 0.0 COMMAND ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ PRIMARY OBJECTIVE ] Establish Forward Operating Base Location: RD-4 Condition: Subterranean / Undisclosed > NOTE: All structural data, coordinates, and intent remain [REDACTED] Operational secrecy is critical to long-term viability. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ GLOBAL DIRECTIVES ] • Liberate: 7 Colonies • Complete: 4 Operations • Neutralize: 55,225 Illuminate > PURPOSE: Stabilization of region Civilian security enforcement Foundation for sustained expansion ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ SHADOW OPERATION :: MOX ] > OBJECTIVE: Procure high-value data & biological samples > METHOD: Stealth insertion behind enemy lines Volunteer-only deployment > INTENT: [REDACTED] > RISK LEVEL: SEVERE > DETECTION = MISSION FAILURE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ JOINT OPERATION :: ZERO ] Participants: • 0.0 • Bones' Brigade • Orphans of Angels > CONTEXT: Anniversary Offensive Initiative ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ ASSAULT VECTOR I :: AZTERRA ] Unit: Bones' Brigade • Evacuate: 7 Key Zones • Exterminate: 30,000 Terminids > ROLE: Frontal Spearhead Territorial Breach & Expansion Fuel ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ ASSAULT VECTOR II :: CIRRUS ] Unit: Orphans of Angels • Recover: Data from 13 Sites • Confirm Origin: Possible “Angel’s Venture” Debris • Exterminate: 30,000 Terminids > ROLE: Recovery & Closure Operation Emotional significance: HIGH ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ FINAL TRANSMISSION ] "Nihil et omnia sumus." (We are nothing, and we are everything.) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [ END ENTRY ]

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Operation Ballot Phase II/III

The idea of The Ballot began as a bold gamble. For over a year, Democracy pushed the vision of a Democracy-class supercarrier until the government finally approved it. With Hetman leading design, Super Earth’s Finest turned theory into reality, while Helldiver clans across the federation mobilized to gather resources and build it. Progress wasn’t smooth. Automatons intercepted parts of the blueprint, forcing clans to shift from construction to recovery. Production slowed but never stopped. The design evolved, and eventually, the supercarrier was completed and deployed, reshaping fleet command itself. But the enemy had learned. Using stolen data, the automatons built three twisted versions of their own, massive supercarriers acting as mobile war processors. Outnumbered, Super Earth rallied every available clan. Fleets of all kinds converged in a massive final battle. The three enemy supercarriers fell not because they were weaker, but because unity overcame calculation. In victory, Hetman revealed a smaller, reproducible carrier design. Instead of keeping it, Super Earth’s Finest gifted the blueprints to the clans. The Ballot wasn’t the end. Phase II/III It was the beginning.

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Operation Ballot

The idea of The Ballot began as a bold gamble. For over a year, Democracy pushed the vision of a Democracy-class supercarrier until the government finally approved it. With Hetman leading design, Super Earth’s Finest turned theory into reality, while Helldiver clans across the federation mobilized to gather resources and build it. Progress wasn’t smooth. Automatons intercepted parts of the blueprint, forcing clans to shift from construction to recovery. Production slowed but never stopped. The design evolved, and eventually, the supercarrier was completed and deployed, reshaping fleet command itself. But the enemy had learned. Using stolen data, the automatons built three twisted versions of their own, massive supercarriers acting as mobile war processors. Outnumbered, Super Earth rallied every available clan. Fleets of all kinds converged in a massive final battle. The three enemy supercarriers fell not because they were weaker, but because unity overcame calculation. In victory, Hetman revealed a smaller, reproducible carrier design. Instead of keeping it, Super Earth’s Finest gifted the blueprints to the clans. The Ballot wasn’t the end. It was the beginning.

Start Date
End Date
901st Anti Tank Troop
Operation Host
901st Anti Tank Troop
Ended

Operation: Scout Testing

testing this new bot fo revents

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Blue Horizon

The settlement was not strategic. It had no weapons depots. No fleet yards. No rare mineral reserves. It housed children. A neurodevelopmental research and education enclave, families raising children across the Autism Spectrum. The colony had been carefully built: structured districts, predictable lighting cycles, regulated transit corridors, and quiet infrastructure designed to reduce sensory overload. A world built for stability. The Terminids did not disrupt the colony’s structure.They overwhelmed it. Waves of swarming insects tore through the perimeter. Breaches opened in transit corridors. Hives erupted along the agricultural ring. The air filled with chittering, shrieks, and the pounding of thousands of legs.It was not strategy.It was saturation.For most civilians, it was terrifying. For children whose stability depended on routine and predictability, it was unbearable.High Command suggested heavy bombardment. Ground Command refused. Operation BLUE HORIZON was authorized with three clear objectives.

Start Date
End Date
86th
Operation Host
86th
Ended

Save Rirga Bay

We must take Rirga Bay back from the squids.

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

Training Operation-01

Let's train up in preparation for the next big charity event!! Go complete missions and submit them to the scout bot! Full operations this time! Screenshots required

Start Date
End Date
Uncle Ian (Saikō) Force
Operation Host
Uncle Ian (Saikō) Force
Ended

Sentinels of Silver

As some of you may or may not know, a new threat has risen that threatens the Saikō Force. Specifically to Silver Squad. Silas, a First-Sergeant of the NEDF, has found a way to go through the inter-dimensional portal that we opened, and is now at large within our galaxy. This man wishes to bring Silver Squad back and to subject them to brutal, unfair, and undemocratic reconditioning. This will wipe them of who they are. As you can guess... this is very personal to us at the Saikō Force. This man threatens some of our own. Members of our family who fight for our way of life. This monster is slippery. Resourceful. Cunning. But he is still mere undemocratic filth that clings to the boots of Lady Liberty. While his location is unknown, we will scour every inch of the galaxy thrice over to find Silas. Twiggy, the tactician of Silver Squad, is currently working on building a specialized radar to begin pinpointing the First-Sergeant's position. For that, we must bring Twiggy high-grade circuitry and metal, found used by the low-grade purpose-fulfilling automatons. We must destroy 35,000 automatons/Cyborgs to scavenge the proper, rare parts needed. We also need to liberate both CHOEPESSA IV and CHARBAL-VII to investigate Silas's collaboration with Cyborgs, and also his whereabouts on the Automaton Front.

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

Order Kill Illuminate

Kill Illuminate and Liberate their planets!

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

Operation Boredom

No public briefing filed for this order yet.

Start Date
End Date
The Senator Division
Operation Host
The Senator Division
Ended

Senator Strike VI

The Senator Division will be coordinating Senator Strike VI and mass deploying to fight the enemies of Super Earth. We will be deploying in accordance to the Major Order at the given time.

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

Operation First Blood

Kill Bugs

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

Test Operation

Test

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

Operation Harbinger

Pitchsnouts; Field Chaplain Kisankka urges you to go forth and fight the enemies of Democracy wherever they lurk to earn the favor of Lady Sisu, thus proving yourself worthy of your position in the 6th Arctic Battalion. Remember to report in your completed operations to promote yourself to the rank of FrostPunk!

Start Date
End Date
shameless society
Operation Host
shameless society
Ended

Operation: New Leaf

The server's very first operation, hosted to test the usability of SCOUT. The objective is to achieve the highest kills by Sunday.

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Crackdown

No public briefing filed for this order yet.

Start Date
End Date
The Ranger Camp
Operation Host
The Ranger Camp
Ended

Operation Shadow Protocol

Rangers, Operation: Shadow Protocol has been placed on our doorsteps. After deciphering the message from High Command given to us directly, this directive will ensure our skills sharpen while our enemy’s internal structure collapses. These objectives will not be as simple as past operations. Rangers are required to log low enemy kills, low helldiver casualties and high sample collection. You have been ordered to dive on the Automaton front primarily but High Command will advise other enemy faction deployments as needed.

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

B.A.S.T.I.O.N.’s Op: Borders of Democracy

No public briefing filed for this order yet.

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

The Twelve Days of Super Earth

No public briefing filed for this order yet.

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Pyre of Liberty

No public briefing filed for this order yet.

Start Date
End Date
HD2 S.C.O.U.T.
Operation Host
HD2 S.C.O.U.T.
Ended

Steel Tide

No public briefing filed for this order yet.

Start Date
End Date